Many cards will have abilities that trigger if certain other cards are played, usually similar to itself (for example, some Hulk cards get more powerful if you played another card based on strength). The player may then play the cards in their hand in any order to gain recruitment ability to recruit more heroes, or attack power to combat the villains. Finally, the villain closest to the Villain Deck could capture a bystander, making a more honorable target to attack or a more debilitating loss should it escape with the bystander. It could also be a Master Strike, representing the mastermind attacking the heroes more directly. It could also be a Scheme Twist, advancing the mastermind's scheme. This can introduce a new villain to the city, which will cause another one to escape if the city is already full of villains. When a player's turn starts, they play the top card of the villain deck. Reveal the top 5 cards of the HQ deck on top of the HQ, these will be the current heroes available for recruitment. Shuffle all the decks and have each player draw 6 cards from their Player deck. Agents and Troopers, making a deck of 8 Agents and 4 Troopers. Player decks - Each player assembles a 12 card deck of S.H.I.E.L.D. Note: Each hero is represented by a set of 14 cards, 1 rare, 3 uncommons, and 5 of each type of common. HQ Deck - Based on the number of players set-up the HQ deck by combining sets of 3-6 hero cards, the number of hero sets required is displayed on the game board. Follow these instructions and include the correct number of villain and henchmen cards shown on the game board. Schemes may have specific instructions on how to build the villain deck. Each mastermind always leads a certain group of villains (for example Magneto always leads the Brotherhood). Villain Deck - To set up the villain deck players first choose a scheme and a mastermind. If either the Villain deck or the Hero deck run out of cards, and the players cannot successfully finish the Mastermind by the end of that turn, the game is a draw. The players lose when the scheme's "Evil Wins" conditions are met. The players win the game if they defeat the mastermind 4 times. These heroes will be available for recruitment and used can be used to fight the mastermind and his villains. Players chose heroes to combine into a hero deck or add them at random. A villain deck is created based on an over-arching mastermind and the scheme the mastermind is trying to complete. agents recruiting heroes and fighting villains. In the game each player takes the roll of a S.H.I.E.L.D. The game can be played with 1-5 players and can be different each time the game is played. It was designed by Devin Low with Jason Brenner, Bubby Johanson, Crystal Lautzenheiser, Nick Leslie, and Mark Shaunessy on the development team. "Legendary" is a deck building game based on the Marvel Universe published by The Upper Deck Company. A player may either choose a scheme or randomly draw a card. There are a total of 8 different schemes in the base game. The heroes cooperatively try to stop a villain in the Marvel Universe from completing a scheme.
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